Fighting Flame Sword
Spell Quick

Fighting Flame Sword

  • Archetype:
  • Flame Swordsman

  • View:
  • 604




Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.




 
 
AI Power Analysis
Searcher / TutorConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 58

Fighting Flame Sword — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56.3 · Deck: 57.8 · Meta: provisional
  • Primary role: Searcher / Tutor · Secondary: Negation/Interaction, Removal

Why it scores here

Fighting Flame Sword is a Quick-Play that converts itself into one Flame Swordsman-family card from the Deck and adds a situational negate and destroy, so its score comes from access and a modest interaction package. Its ATK-free body and Spell frame earn nothing for material or board presence, which is why material_utility sits near zero. The 400-deck presence is mostly archetype co-occurrence with Infernoble Knight and Flame Swordsman, so it confirms that the card is playable and consistent, not that it is intrinsically strong; the score is held near the middle for that reason.

Axis scores

Axis Score Evidence
Accessibility 70 Quick-Play Spell with a Deck-to-hand search for Flame Swordsman-mentioning cards and 400/400 sampled decks running it, but no as_starter or as_searched data is supplied (verified text, observed deck count).
Combo & Conversion 55 The search converts the card one-for-one into a stronger body, and the destruction effect adds a small board effect, but no combo boards were recorded (inference from text).
Resource Economy 55 The card spends itself to search one card, so net card advantage is roughly even; no refuel or banish effect is present (verified text).
Effect & Interaction 62 The negate of effects targeting Flame Swordsman or its monsters and the destroy on a FIRE Warrior attack are real but conditional, and the guide calls the disruption minor (verified text, guide opinion).
Material Utility 5 A Spell with no Level, Rank or Link material role, so it contributes nothing as material even when not negated (verified text).
Resilience & Flexibility 50 It is a Quick-Play that can be used on an opponent's turn, but it is negatable and capped at once per turn, with no redundancy in the evidence (verified text, inference).
Deck-Building Efficiency 55 Average 2.32 copies per deck with 129 single-copy decks, a clean Spell slot and no locks, but it is tied to one archetype family and will not help in most non-Flame-Swordsman decks (observed deck data).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Removal/Negation. Intrinsic ≈ 56.3, Deck ≈ 57.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play that can act on the opponent's turn, which gives it timing flexibility (verified text).
  • Searches a Flame Swordsman-mentioning card from the Deck, which gives access to a larger archetype pool (verified text).
  • Negates opponent effects that target Flame Swordsman or its monsters (verified text).
  • Present in all 400 sampled decks and in 25 archetypes, so the line is consistent across homes (observed decks).

Weaknesses

  • Once per turn by name, so one copy cannot repeat its effects in a turn (verified text).
  • Most effects are tied to Flame Swordsman-family cards, so it is dead in decks without that family (verified text, inference).
  • The destroy effect needs a FIRE Warrior attack declaration, which is conditional (verified text).
  • No combo boards were supplied, so conversion strength is text-only inference (data gap).

Counters / choke points

  • Inference: generic opponent negation or removal of the card itself, since no counter data is supplied.

Best use

Quick-Play searcher and archetype-protecting negate. Decks: Infernoble Knight (archetype 637), Flame Swordsman (archetype 1963). Suggested copies: 3.

Evidence & gaps

  • Verified: Quick-Play Spell with a search, a conditional destroy and a conditional negate, with once-per-turn wording (card text).; Present in 400 of 400 sampled decks, average 2.32 copies (decks_evidence).
  • Observed: Top partners are Flame Swordsman-family and Infernoble Knight cards at 85% to 100% co-occurrence, which mainly reflects archetype overlap (decks_evidence).
  • Inferred: The search and negate are one-for-one, so resource economy is roughly even (text plus rules).; Access is strong within Flame Swordsman homes and weak elsewhere (text plus archetype spread).
  • Data gaps: No combos supplied, so combo conversion is text-only inference. No banlist token, so the card is assumed to be unlimited (3 copies). No rulings or dated metagame sample supplied.











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